In Computing, pupils learn about coding, presenting information, using software to support calculation and sort data. E-safety is embedded across the curriculum and is an important learning area in Computing sessions and beyond. Each September, all year groups start their Computing curriculum with e-safety learning based on 'Privacy & Security' and 'Well-being & Lifestyle'; these lessons have been adapted from the Project Evolve curriculum. At this time, the pupils also review their role in the school's acceptable use policy for the safe use of technology.
Following this, the curriculum is based on the NCCE computing units where pupils learn to code, become animators, interpret and present information. There are 'un-plugged' lessons as well as computing lessons using online tools such as Google Classroom, Scratch, Logo, Purple Mash 2Animate, Google Draw and Google Sheets along with concrete use of resources such as BeeBots.
In the Spring term, e-safety focuses on online bullying and online relationships - this is in addition to the Internet Safety Day which is celebrated across the country each February. Finally, in the Summer term, the online safety focuses on self image and online reputation.
Use of online resources are embedded across the curriculum for example the use of the Internet for safe research, the use of Google Classroom for tools for presenting work and online sites such as TT Rockstars, Mathletics and Purple Mash.
As part of our British Science Week focus, Reception class, Year 2 and Year 5 had the opportunity to use and develop their coding skills when we were visited by Computer Xplorers.
Reception class worked with the Edison Robots to input commands to make the robots move. They had great fun having a race with their robots as a finale to their workshop!
Year 2 completed a workshop called ‘Awesome Engineers’. They learned about what engineers do and how a set of instructions, or an algorithm, can program the robot to complete actions.
As Year five's science focus for this term was Earth and Space, they spent an afternoon building Milo the Science Rover and programming their Rovers using a block based programming language. They further developed their Milo model by adding a motion detection sensor.